![]() I talked with Dibujor via email about it and I won't quote a private conversation, but he was more than happy to see the sprites being used by players. The tileset influences color display edit In the simplest case, a pixel on a tileset is either white (foreground) or transparent (background). At smaller display resolutions, the game window may take up more space than is available on your screen but can be fixed by resizing the game window, which will cause the pixels to be drawn at a scaled-down size to-fit. Both started, then stopped working on, a 24x to 32x tileset. As a 16x16 graphics pack, this tileset looks best at a display resolution of at least 1280 horizontally by 400 vertically. I've sourced the sprites from websites like or, using sprites for non-commercial use or asked artists on deviantart and other sites directly, while the initial idea of this tileset was to give life to abandoned sprites by Obsidian Soul and Dibujor. It's been 5 years and over 10.000 variations of sprites. I had a blast making it and I hope you had some fun playing with it, but considering that it will be replaced by the much better Steam release anyway, I don't feel like it's worth to disentangle and identify exactly where I got which sprite from and by which author. The big issue here for me, and I assume other artists affected isn't just the lack of credit, but the fact that there's money/profit involved.Since I have been far from diligent at posting proper credits for the open-source or free-to-use creative commons sprites I've used in the set, and I don't want this to reflect negatively on Toady One, I've decided to take this tileset down. If you're starting out and you dunno which tileset to start with I highly recommend you select either the Meph tileset or the Vettlnger tileset, both of which are available with the Lazy Newb Pack, which provides an easy to use GUI to modify the game. On a side note, I also spotted various sprites from commercial games like Lufia II whilst trying to identify my own work. Everything you ever need to know about the game is also on the official dwarf fortress wiki. Not giving credit to art that you make money off. This is where it crosses that thin line from being shoddy to theft. Importantly, and this is where it gets iffy: Via Patreon Meph made money off of this work of which many pieces are uncredited, and seemingly even paywalled some stuff that was not his own. bird zombies?) - normally I'm relatively lenient with non-commercial use of my art, as long as I am properly credited, but my name wasn't visible in any place I could see. He had correctly spotted that Meph had made uncredited use of some of my animal and food sprites: ( and I believe, Looking over his art I only noticed many of my birds used wholesale or being modified into. Vettlingr contacted me to doublecheck the copyright infringement before bringing this up publicly. Just going to post here as I'm one of the artists in question. Which is the reason an entirely new tileset is being made, with Mike Mayday reigning over the style decisions and me mostly working on sprite variations based on his designs. Tarn and Kitfox are well aware that I'm not a professional pixel artist and that the Meph-Set was made up by a large part by sprites from other authors. Also if you don't like the blurriness when the tiles are scaled, change the setting in init.ini TEXTUREPARAM:LINEAR to TEXTUREPARAM:NEAREST. For example, a 1680 width would need a tileset with a 21x21 tile size. Since stressing out Tarn is the last thing I'd want to do, the Meph tileset is now, as far as I'm concerned, offline. To find the ideal tileset size for your resolution, take your screen width and divide it by 80. None of it was done in bad faith, trying to make money or get fame I just wanted to make the game better for the players because I love this silly little game. Since it would be way too much work to retroactively go through all the sprites and composite sprites, find out where the sources/authors are and through what license, I decided that it would be simpler to just take the entire tileset offline. It started as a small hobby project trying to find out if TWBT makes a 32x tileset possible in DF never would I have imagined that I'd end up working on any official release. Yeah, I messed up five years ago and didn't keep a list of all the credits and links while also using PNGs from the google image search.
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