What drives the spec you need is going to be what models you use, and Iray itself, and I suppose dforce simulations. I don't see any reason why hardware specs would change going to 5. I just hope the growth also equates to them hiring more people, lol. I'm a PC user and certainly wouldn't complain! The way I see it, the more platforms it supports = more users = more revenue/growth for Daz. But based on my interpretation of what they have disclosed, it sounds as if this is good news for PC users too, even if the payoff isn't quite as immediate as it is for Mac users. I don't work for DAZ and don't have insider knowledge of what exactly they're doing. And given that DAZ are probably also making other changes to support their long-term plans, the foundational change could be good news for everyone. The short-term impact will be smaller, but in the longer term this move may bring benefits such as greater stability, a more responsive interface, and faster development cycles. While the immediate obvious benefit is that the Mac version will go from "does not work properly on recent Mac OS's" to "works on recent Mac OS's", having a PC build based on a newer Qt should also pay off for PC users as well. The "major foundation change" probably refers to upgrading from an ancient version of the Qt toolkit (I think DS4 is based on one that shipped in 2015) to a more modern one, and possibly other changes as well. Reading between the lines, the PC users should also be pleased by this announcement. I am wryly amused that announcement has reversed the usual order of things: the Mac users are happy, and the PC users are complaining.
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